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GLITCHY PART: Knight

Compositing section
This project was an experimental exercise in After Effect, focusing on dithering and visuals. My goal was to challenge myself with algorithmic jittering, on few image
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Roget Maxime.









I wanted to create a place that could belong in a film like Blade Runner or Gunnm. I've always been fascinated by sci-fi atmospheres and how they convey emotion through dense details and controlled chaos.





Final result

Modeling the hand was a rewarding challenge. I aimed to strike a perfect balance between robotic structure and human anatomy. It required intense work to design shapes that felt both mechanical and organic, but I truly enjoyed the creative process.


Final modeling result

Tetsuo from "Akira"

Final modeling result
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