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GLITCHY PART: Knight

Compositing section

This project was an experimental exercise in After Effect, focusing on dithering and visuals. My goal was to challenge myself with algorithmic jittering, on few image

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Roget Maxime.

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I wanted to create a place that could belong in a film like Blade Runner or Gunnm. I've always been fascinated by sci-fi atmospheres and how they convey emotion through dense details and controlled chaos.

bladeruner
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gunnm
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Final result

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Modeling the hand was a rewarding challenge. I aimed to strike a perfect balance between robotic structure and human anatomy. It required intense work to design shapes that felt both mechanical and organic, but I truly enjoyed the creative process.

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Final modeling result

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Tetsuo from "Akira"

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Final modeling result

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