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GLITCHY PART: Knight

Compositing section

This project was an experimental exercise in After Effect, focusing on dithering and visuals. My goal was to challenge myself with algorithmic jittering, on few image

Roget Maxime.

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I wanted to create a place that could belong in a film like Blade Runner or Gunnm. I've always been fascinated by sci-fi atmospheres and how they convey emotion through dense details and controlled chaos.

bladeruner
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gunnm
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Final result

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Modeling the hand was a rewarding challenge. I aimed to strike a perfect balance between robotic structure and human anatomy. It required intense work to design shapes that felt both mechanical and organic, but I truly enjoyed the creative process.

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Final modeling result

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Tetsuo from "Akira"

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Final modeling result

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